The idea behind Wave Engine is to develop applications/games natively on a Windows, Mac OS X or Linux machine, and easily run those across every supported mobile device.
For example, a game can be entirely developed on a Windows PC and, in the end, may be deployed on iOS.
Wave Visual Editor handles such logic, automatically generating the required scaffolding to share a common code base, resources set, etc.
This section describes common and simple scenarios that are bastly used while developing with Wave Engine.
This sections shows all the public API of Wave Engine.
Wave Engine 3 Preview
We are working in the next release of Wave Engine. You can find information about the first preview in our blog.
This sections shows all the public API of Wave Engine 3.0 Preview.
This documentation is a work-in-progress if you find something that can be improved, please contact us in the feedback repository