Assembly: WaveEngine.Framework (in WaveEngine.Framework.dll)

Name Description
Public class Supported by the .NET Compact Framework. CircleCollider2D The Circle collider is a basic circle-shaped collision primitive.
Public class Supported by the .NET Compact Framework. Collider2D This class represent a base behavior for a physics 2D collider.
Public class Supported by the .NET Compact Framework. DistanceJoint2D This class represent a 2D physics joint and connects two entities together. All Joints restrict some degrees of freedom, seeking a specific configuration.
Public class Supported by the .NET Compact Framework. EdgeCollider2D The Edge Collider is a wire-shaped collision primitive.
Public class Supported by the .NET Compact Framework. Joint2D<T, K> This class represent a 2D physics joint and connects two entities together. All Joints restrict some degrees of freedom, seeking a specific configuration.
Public class Supported by the .NET Compact Framework. MouseJoint2D A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces. NOTE: this joint is not documented in the manual because it was developed to be used in the testbed. If you want to learn how to use the mouse joint, look at the testbed.
Public class Supported by the .NET Compact Framework. Physic2DCollisionEventArgs Physics 2D Collision Event Args
Public class Supported by the .NET Compact Framework. Physic2DSeparationEventArgs Physics 2D Separation Event Args
Public class Supported by the .NET Compact Framework. PhysicsDebugDraw2D The physic debug draw 2D
Public class Supported by the .NET Compact Framework. PolygonCollider2D The Polygon Collider is a polygon-shaped collision primitive.
Public class Supported by the .NET Compact Framework. PrismaticJoint2D A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in bodyA. Relative rotation is prevented. You can use a joint limit to restrict the range of motion and a joint motor to drive the motion or to model joint friction.
Public class Supported by the .NET Compact Framework. RectangleCollider2D The Rectangle Collider is a basic rectangle-shaped collision primitive.
Public class Supported by the .NET Compact Framework. RevoluteJoint2D A revolute joint constrains two bodies to share a common point while they are free to rotate about the point. The relative rotation about the shared point is the joint angle. You can limit the relative rotation with a joint limit that specifies a lower and upper angle. You can use a motor to drive the relative rotation about the shared point. A maximum motor torque is provided so that infinite forces are not generated.
Public class Supported by the .NET Compact Framework. RigidBody2D Rigidbody2D enable your entities to act under the control of physics. The Rigidbody can receive forces and torque to make your objects move in a realistic way. Any entity must contain a Rigidbody to be influenced by gravity, act under added forces or interact with other objects through physics engine.
Public class Supported by the .NET Compact Framework. RopeJoint2D A rope joint enforces a maximum distance between two points on two bodies. It has no other effect.
Public class Supported by the .NET Compact Framework. WeldJoint2D A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.
Public class Supported by the .NET Compact Framework. WheelJoint2D A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in bodyA. Relative rotation is prevented. You can use a joint limit to restrict the range of motion and a joint motor to drive the motion or to model joint friction.
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Name Description
Public enumeration Supported by the .NET Compact Framework. PhysicBodyType Physic body type enumerator
Public enumeration Supported by the .NET Compact Framework. Simulation2DStatusEnum Simulation Status Enumeration
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Windows Vista, Windows 7, Windows 8 and Windows 8.1

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0