Assembly: WaveEngine.Bepu (in WaveEngine.Bepu.dll)

Name Description
Public class Supported by the .NET Compact Framework. Box Box-shaped object that can collide and move. After making an entity, add it to a Space so that the engine can manage it.
Public class Supported by the .NET Compact Framework. Capsule Pill-shaped object that can collide and move. After making an entity, add it to a Space so that the engine can manage it.
Public class Supported by the .NET Compact Framework. CompoundBody Acts as a grouping of multiple other objects. Can be used to form physically simulated concave shapes.
Public class Supported by the .NET Compact Framework. Cone Cone-shaped object that can collide and move. After making an entity, add it to a Space so that the engine can manage it.
Public class Supported by the .NET Compact Framework. ConvexHull Shape that can collide and move based on the convex 'outer layer' of a list of points. After making an entity, add it to a Space so that the engine can manage it.
Public class Supported by the .NET Compact Framework. Cylinder Cylinder-shaped object that can collide and move. After making an entity, add it to a Space so that the engine can manage it.
Public class Supported by the .NET Compact Framework. MinkowskiSum Shape representing the sweeping of one entity through another. Can collide and move. After making an entity, add it to a Space so that the engine can manage it.
Public class Supported by the .NET Compact Framework. MobileMesh Acts as a grouping of multiple other objects. Can be used to form physically simulated concave shapes.
Public class Supported by the .NET Compact Framework. Sphere Ball-shaped object that can collide and move. After making an entity, add it to a Space so that the engine can manage it.
Public class Supported by the .NET Compact Framework. TransformableEntity Ball-shaped object that can collide and move. After making an entity, add it to a Space so that the engine can manage it.
Public class Supported by the .NET Compact Framework. Triangle Triangle-shaped object that can collide and move. After making an entity, add it to a Space so that the engine can manage it.
Public class Supported by the .NET Compact Framework. WrappedBody A shape formed from the convex hull around its subbodies. Can collide and move. After making an entity, add it to a Space so that the engine can manage it.
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Windows 8, Windows Server 2012, Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0