Assembly: WaveEngine.Bepu (in WaveEngine.Bepu.dll)

Name Description
Public class Supported by the .NET Compact Framework. CollisionShape Superclass of all collision shapes. Collision shapes are composed entirely of local space information. Collidables provide the world space information needed to use the shapes to do collision detection.
Public class Supported by the .NET Compact Framework. CompoundShape Shape composed of multiple other shapes.
Public class Supported by the .NET Compact Framework. EntityShape Superclass of all collision shapes that are used by Entities.
Public class Supported by the .NET Compact Framework. InstancedMeshShape Local space data associated with an instanced mesh. This contains a hierarchy and all the other heavy data needed by an InstancedMesh.
Public class Supported by the .NET Compact Framework. MobileMeshShape Local space data associated with a mobile mesh. This contains a hierarchy and all the other heavy data needed by an MobileMesh.
Public class Supported by the .NET Compact Framework. StaticGroupShape The shape information used by a StaticGroup. Unlike most shapes, a StaticGroupShape cannot be shared between multiple StaticGroups; a StaticGroupShape is linked to a single StaticGroup.
Public class Supported by the .NET Compact Framework. StaticMeshShape The local space information needed by a StaticMesh. Since the hierarchy is in world space and owned by the StaticMesh collidable, this is a pretty lightweight object.
Public class Supported by the .NET Compact Framework. TerrainShape The local space data needed by a Terrain collidable. Contains the Heightmap and other information.
Top
Name Description
Public structure Supported by the .NET Compact Framework. CompoundShapeEntry Contains a shape and its local transform relative to its owning compound shape. This is used to construct compound shapes.
Public structure Supported by the .NET Compact Framework. ShapeDistributionInformation Contains data about the distribution of volume in a shape.
Top
Name Description
Public enumeration Supported by the .NET Compact Framework. MobileMeshSolidity Solidity of a triangle or mesh. A triangle can be double sided, or allow one of its sides to let interacting objects through. The entire mesh can be made solid, which means objects on the interior still generate contacts even if there aren't any triangles to hit. Solidity requires the mesh to be closed.
Public enumeration Supported by the .NET Compact Framework. QuadTriangleOrganization Defines how a Terrain organizes triangles in its quads.
Top

Windows 8, Windows Server 2012, Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0